Young Readers Editorial Buyers enables you to reach consumers who have purchased two or more hardcover, soft cover, or kindle edition children’s books for school aged children between 6-12 years old on a variety of topics. These book and book series focus on subjects such as mysteries, fantasy, fashion, entertainment, games, study aids, magic, animals, cooking, science, crafts, manners, cars, dinosaurs, sports, princesses, religion, space, comics, art, and a variety of other entertaining subjects. These buyers purchase children’s books for their sons, daughters, grandchildren, nieces, nephews, friends, and other loved ones to help instill a love of reading in youth.
Young Readers Editorial buyers know that reading is a primary skill that everyone including children must master to become successful in life. Because of television, the internet, and electronic games, children spend less time reading. These book buyers know it is critical for children to develop fluent reading skills to succeed. The more the child reads and is read to by an adult, the more they will know. Reading stimulates intellectual development, vocabulary, and general knowledge. Reading is a way to improve their knowledge, expand their general culture, have more fun, to find new ways to express their ideas, and to make their imagination fly.
Young Readers book buyers purchase books for their loved ones to stimulate a child’s imagination, and to find laughter and entertainment as an alternative to television and other electronic toys.
Product Selections:
Animals
Children’s Cooking
Children’s Music
Children’s Fiction
Children’s Non-Fiction
Children’s Theater
Young Adult Fiction
Family Books
Adolescent Literature
Children’s Entertainment
Children’s Health
Nature Books
Young Adult Non-Fiction
This list is ideal for any children’s book, children’s magazine, family vacation travel destination, toys, educational supplies, puzzles, children’s apparel, pre-teen apparel, sports, movie, games, back to school, children’s room décor, photo studio, zoo, art, electronics, computer gaming, and general consumer offers. |